![]() Players who are tighter than me likely have a few less hands than my range here. This isn’t to say that every opponent will use the same ranges you do – but you can now say “I raise this range here, and players who are like me are likely close to this range. Spend 15 minutes and jot down the preflop ranges you open-raise, call opens, and 3bet with by position Then jot down the %-form, range strand, and number of combos for each of them. If you aren’t sure where to begin in your next poker study session, start by listing out your open-raising range from each position preflop. And finally, consider if there are any factors at play that would change their range (such as having fish behind them preflop or not closing action postflop). Then axe out any hands that would get played differently. Estimate their frequency and how often they would take this action and what the subsequently looks like as a visual range. aggressive (we’ll discuss this later in the forking section). You first define their action since players use different hands when being passive vs. ![]() F: Factors that would influence their range.A: Axe out any hands that wouldn’t be included.D: Define the action your opponent is making.So while a tight player won’t open-raise Q♠T♦ from UTG, a LAG will gladly open-raise that hand on the button.įor building ranges, I created a simple system with the acronym DEAF: ![]() On the other hand, a LAG that open-raises on the button, is typically going to raise with many hands and that higher frequency equals a higher %-form. This is an example of a small frequency, and as we learned from the percentage form earlier, a low frequency = low %-form = not many hands included in that range. This is where you need to pay attention to their frequencies and how tight or loose they would be in a specific spot.įor example, a tight player is going to be tight from early position and open-raise few hands first to act. The best way to calculate ranges is to determine how many hands they are likely playing in a given situation. The range you assign is a bi-product of who your opponent is, what action they are taking, where they are making that action, and how they might craft that specific range.
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