![]() ![]() This class is vulnerable against Bug, Mech, and Beast. Takes 150% damage if this Axie is on the last standīeast is a type of Axie class that plays better with Bird, Dawn, and Aqua. It has better speed and HP.ĪpplytwoMoraleplus to this Axie for two rounds. This class is vulnerable against Aqua, Dawn, and Bird. If this Axe’s HP is less than 50%, it sustains 120% damage.Īpply Attackplus to this Axie when attacking Plant, Reptile, or Dusk TargetsĪpply Speedplus to this Axie for two rounds when combined with another Aquatic Class Cardīeast is a type of Axie class that plays better with Reptile, Dusk, and Plant. If this card reduces Target’s health to zero, it cannot engage in the final battle.Īpply Speedplus to this Axie when attacked.Īpply Attackplus to this Axie when attacking Beast, Bug or Mech Targets Target injured enemy if this Axie is below 50% HPĭraw a card if the target is in the last stand ![]() Gain Energy when combined with another plant It has better speed and HP.Ĭheck out the top card skills below: Card Skills This class is vulnerable against Plant, Dusk, and Reptile. Aqua Class Axie Infinity CardsĪqua is a type of Axie class that plays better with Bug, Beast, and Mech. It could be too early to say this, but this Little Branch can definitely do big things in version 3.Check out the sections below to become an expert in game battles. But its 130 damage despite being a 2-energy cost is just insane. Its new card text reads as: “Gain 1 Rage per 1 alive Ally (including summons).” This alone may already sound dangerous since Axie Origin now has cards that can help you create summons or summoned creatures. Once it is full, a powerful attack will come into place that can have more damage or a possible game-changing effect.Īnd Little Branch will be one of the cards you can use for it. It is a known mechanic especially in fighting or RPG games wherein a certain rage bar will be filled up depending on the number of attacks a certain character dealt with an opponent. And instead, the Rage system will be used in a way of compensating it. We all know that the critical system will be removed in version 3. But as offensive, as it may sound, things might be more damaging about the card when Origin arrives. That is why it is often used in version 2 as a Horn card for Plants, most especially those which are placed in the front or mid. The current effect of this card increases the Axie’s critical chance by 20% if combined with a Plant card. ![]() Jeez, what a potential offensive powerhouse in Axie Infinity.īut speaking of offensive powerhouse, Little Branch may top that list. A Piranha Mouth card option would also make sense since its Bleed mechanic can also be related to diminishing the target Axie’s HP. Theoretically speaking, combine this with Koi to establish a really offensive setup. ![]() It could have the same effect as before and is just translated depending on the gameplay of Origin, but this already excites players on how it can be a game-changer. The version 3 counterpart of Shoal Star has 50 damage and a card text that reads as: “If the target has no more than 120 HP, kill it instantly.” I mean, this might be really interesting to see how it works. We may or may not have the said mechanic in the upcoming version of Axie Infinity, but the card still seems to be a powerful one. The fact that it won’t allow a target Axie to enter its Last Stand phase is just amazing. Shoal Star has been one of the most popular and useful Aqua Horn cards to date. But of course, trying it out is still the best option to do first. This setup could be dangerous as we now see on paper. It also deals 2 turns of the mechanic to the opponent as a bonus. Sandal, on the other hand, is the main damager that has the potential to deal 150 damage when the target previously has Fear. The Origin counterparts of Gravel Ant, Cute Bunny, and now, Caterpillars, all deal with the Fear mechanic to a target Axie for 4 turns. Though the thing that could make this card more powerful is its synergy with earlier revealed version 3 Bug cards revolving around the Fear mechanic. Its card effect now reads as: “Apply Fear for 4 turns.” It also has 60 damage which is still quite decent in a way. Its high shield and damage while having the possible Fear effect being applied to shielded targets can be game-changing and provides a tricky utility when used correctly.īut in Axie Origin, Caterpillars may have gone a bit simpler. Caterpillars is probably one of the most used Horn cards currently in version 2. ![]()
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